![]() It seems I'm not the only one who dislikes this. Thankfully, reading through the other reviews. I haven't been able to enjoy the game or put nearly as much effort and time into it while fighting what I consider broken. I may have a short fuse for things like this, I'll admit that. It has been enough to make me uninstall the game and wait for further updates. It's overly annoying to deal with and I don't understand why they would stray from what similar games do. ![]() The main source of stress for me, and I'm going to be honest, it's game breaking (to me personally) is the pathing system. I love seeing that from developers, since there are a few games I play where the devs are MIA or incapable of handling constructive criticism. Either way, they are progressing and keeping the community up to date. Regular to semi-regular updates is also a great thing. It's comparable to the big name park builder games, which is a huge sign of how much the developers care about what they're doing. I love the premise and it has a lot going for it. The game is beautiful with more customization that JWE(2). This is going to be a really short review as of right now. I am going to update this review over time, as the game develops. I plan to revisit this in about 6 months to see how much it's improved, but until then, I'd suggest holding off for now. ![]() It has a lot of potential to it, but the lack of proper management mechanics are gonna weigh it down for anyone looking to create a full-fledged dinosaur zoo. There are also reports of game-breaking bugs, which I personally haven't come across, but it's still best to keep in mind.Īs mentioned, I think PK released far too soon. ![]() On top of this, staff is completely absent, with the only form of automatic management being dung beetles which clean up droppings in a small radius. They have enrichment, but the ones ingame currently serve as secondary feeders. To further clarify, the animals are limited to just movement, eating, drinking, sleeping, vocalizing and defecating. While I already mentioned that the animal AI is somewhat basic, that also extends to the visitors, meaning that everything you build is pretty much just for show and anyone hoping to recreate scenes from Jurassic Park are gonna be disappointed. There's supposed to be food management in the coming update, but again, that's still just about it. For now, all you can do is try to set up an enclosure to match up to your animals' needs, clean up after them and that's it. For starters, there's a serious lack of management. Finally, Nigel Marven is a treasure and having him as a character ingame was a good move.Īs for the cons, well, there's a number of things to take into account. If you know what you're doing, you could end up creating beautiful buildings, enclosures and parks in general. There *is* a building system akin to Planet Zoo in place, but it's more refined in that A, these modular pieces are actually scaleable, which makes all the difference, and B, instead of having variants or a single piece as a separate entity, you can simply configure what material it composes of in the UI, making it much easier to access. They also don't limitations in the form or erratic borders running along a mountainside or coast, which is a plus. You have three maps you're working with, one per biome, and they are genuinely massive. Each animal comes with an average of 3 distinct skins that can, depending on taxa, represent a distinct species with the genus, offering their own set of needs unlike their cousins. While their AI is basic, they're very well-designed and posses surprisingly lifelike animations fitting for behemoths of their size. You have a roster of 23 animals consisting of dinosaurs and Ice Age mammals (Mammoth, Sabertooth, Woolly Rhino), offering a basic, but promising amount of variety. Starting with the pros, the visuals are great if you have a strong enough computer, to the point where you can almost see each individual scale on a hadrosaur's flank if you zoom in close enough. Long story proper, PK has a lot of potential going for it, but it has too few mechanics to justify its price as is. Long story short, even in Early Access, I think Prehistoric Kingdom released too early for its own good.
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